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	<title>Comments on: Selling Songs Via Video Games</title>
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	<link>http://ezread.biz/2008/05/06/selling-songs-via-video-games/</link>
	<description>An Industry Dialog</description>
	<pubDate>Thu, 28 Aug 2008 14:15:10 +0000</pubDate>
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		<title>By: Peter Kohan</title>
		<link>http://ezread.biz/2008/05/06/selling-songs-via-video-games/#comment-164</link>
		<dc:creator>Peter Kohan</dc:creator>
		<pubDate>Thu, 03 Jul 2008 03:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://ezread.biz/?p=87#comment-164</guid>
		<description>I think the labels love "Rock Band" and "Guitar Hero" even more than GTA.  Why?  Because, #1 - the songs purchased are used on a closed system.  No file sharing or illegal downloading to get those tracks.  #2 - If the game player REALLY loves those songs, then there is a higher likelihood the player will go out and further explore that artist's catalog and make another purchase (either as a single download [hopefully paid for via legal download service] or through an album purchase).  That's (at least) two purchase decisions made by the game player playing those games.  #3 - GH and RB are music-centric games.  They place the game player in a world we used to know, one where being a rock star was cool, where learning the latest licks was cool, where instrumental solos were cool, and where there was no such thing as hop-hop! ;)  In GTA, the role of music is sublimated, whereas in RB and GH it is primary.  For an ailing industry which always seems to be feeling the wrath of music consumers - these games are a much-needed positive story on how music changes lives for the good.</description>
		<content:encoded><![CDATA[<p>I think the labels love &#8220;Rock Band&#8221; and &#8220;Guitar Hero&#8221; even more than GTA.  Why?  Because, #1 - the songs purchased are used on a closed system.  No file sharing or illegal downloading to get those tracks.  #2 - If the game player REALLY loves those songs, then there is a higher likelihood the player will go out and further explore that artist&#8217;s catalog and make another purchase (either as a single download [hopefully paid for via legal download service] or through an album purchase).  That&#8217;s (at least) two purchase decisions made by the game player playing those games.  #3 - GH and RB are music-centric games.  They place the game player in a world we used to know, one where being a rock star was cool, where learning the latest licks was cool, where instrumental solos were cool, and where there was no such thing as hop-hop! <img src='http://ezread.biz/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  In GTA, the role of music is sublimated, whereas in RB and GH it is primary.  For an ailing industry which always seems to be feeling the wrath of music consumers - these games are a much-needed positive story on how music changes lives for the good.</p>
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